Thursday, July 18, 2013

Update to TORParse status

Hey everyone, I want to provide you guys with a small update and let you know what's going on.

First and foremost, TORParse won't actually be going anywhere! There has been a lot of interest from a lot of different people in continuing the project, and I appreciate everyone that has contacted me. If you have not yet received a response from me, I apologize for the long response time and will reply when I can (it may take me a few days). So that everyone is aware, no deals with anyone have been made yet, but I'm confident that one will be made.

There is a possibility that transitioning the site will go past the original date I had specified of 27 July, but I will continue to manage the site until the transition takes place as to minimize downtime as much as possible.

Lastly, there has been a lot of interest in making the code for the site and parser open source. While it is something I seriously thought about doing, I have decided that the code for the project will not be open-sourced. This is subject to change later and whoever takes over the project may change this decision if they wish.

I'll post another update when I have some more information.

Thanks,
James

13 comments:

  1. Woot!!
    Thanks James and to the "interested persons".

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  2. James, thank you for the mail and indeed, whomever gets the project if Xtreamservers can be of any assistance, you are welcome to contact us.

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  3. Horray!!!!

    Thank you for all of your hard work you put into this James!

    The people of SWTOR are grateful.

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  4. Good news, so this fantastic tool shouldn't disappear. But a question, why don't you open-source the code ?

    Thanks from France.

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  5. I love using torparse.com! I would be happy to put a few dollars in the tip jar if I could find it!

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    1. Thanks :) I appreciate the thought, but took down the donate button before making the announcement on this whole thing. Once we get through this transition, I'm sure the new developer(s) would love the support!

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    2. Which reminds me, do you have an update on who is/are going to be the new devs?

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  6. James,
    just incase my email got burred in a pile of your email you are undoubtedly receiving, I just wanted to followup with you and tell you that i reviewed your email about the server code and monthly costs and I am still very interested in keeping this project going! Please let me know when you can and i would like to discuss the transfer as soon as you can. this is Martin B.

    Thank you!

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  7. To whoever takes over torparse: please add a nightmare mode raid category (it may be troublesome to differentiate as they share lockout - not sure if the site determines and catalogues the fight based on lockout or other means). This would enhance the site even further for those of us who thrive on continual competition. It's important because hard and Nightmare are totally separate animals as far as dps requirements and potential output/stop dps necessities etc.
    And thank you again to James Davidson and to the future owner(s) of this site.

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    1. If it was possible I would have done this a long time ago. The unique string of numbers that identifies each boss in the combat log is the same for Hard mode and Nightmare mode. But thanks for the suggestion and if it ever changes, I'm sure it will be added to the site.

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    2. Gotcha. Thanks. Hopefully Bioware will implement the separate lockout with the next raid..but that's a few months off still anyway (saw that a Bioware rep commented on it being possibly implemented).

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